Amazing Interactive Memory Machine
The Amazing Interactive Memory Machine (AIMM) is a site-specific vending machine that dispenses memories. Designed for Coney Island, visitors are invited to choose a memory by pressing a button. To create these narratives, I had conversations with a number of individuals about their Coney Island memories. Some had a very specific story they wanted to share, others wanted to reminisce more freely. I then wove together a short audio piece from each interview, adding ambient sounds to build the mood. AIMM offers a personal perspective of an historical place and an opportunity for unexpected experiences. Watch the demo video, listen to the stories.
You get better results when you work together. Nous Ensemble is a proposal for a collaborative entrepreneurship project that brings accessible and affordable mobile phone charging to villages in rural Burundi. Developed for the class Design for UNICEF, this project resulted from weeks of research, concept development and refinement based on feedback from numerous experts and field workers, and system integration.
Grow Grammar (formerly Sentopiary) is an educational iPad app designed to help elementary and middle school students learn grammar through writing. As the content developer on this project, I was responsible for the research that shaped the content and concept. This included a survey of similar software and extensive research on English grammar, how grammar is taught and learned, and, because Sentopiary is for use in the classroom, Common Core State Standards. Watch the demo video, view the image gallery. www.eeiioo.com
This site showcases a selection of work completed at ITP, a two-year graduate program located in the Tisch School of the Arts at NYU. ITP encourages students to develop creative uses of communications technologies. To me, this means encouraging learning through the exchange of stories.